A downloadable game

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A road trip escaping the law.

A stellar search for intelligent life.

A sacred race in an ancient forest.

A cavalcade in the Wild West.

A dungeon crawl in search of treasures.

A marine exploration into the unknown.

An exotic journey to stop a strange cult.

A portrait of apocalyptic scavengers.

Eight nanogames tempered by the heat of the slow fire.

StatusIn development
CategoryPhysical game
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorRúnica Games
GenreRole Playing
TagsExploration, Minimalist, Roadtrip


Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Slow Fire.pdf 5 MB

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Development log


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This is absolutely fantastic! The storytelling prompts, the easy mechanics and the different twists to each take are really inspiring. This is also a great set of games for one-shots, interludes, vignettes and whatnots.

I have a specific question about the mechanics as I am finding them really inspiring for my own game: how should I attribute you If I'd like to make my own hacks?

Thanks! You are most welcome to use them. It would be nice if you make a small mention to the author of this game anthology. And please let us know when you publish your own games!

Is there any chance you could share the layout template? I already got a game concept I would like to make.

(3 edits)

Wow, the tone of all of these games seems like exactly the kind of thing I'd love to experience in a TTRPG! Apologies if it's intentionally left open to interpretation, but is there an ideal minimum or maximum number of players these games could comfortably support?


Thanks for commenting, and we're glad you like the game's tone.

We have tested games with 1-5 players, but we think it could even handle larger groups. If you try it, please let us know!

This anthology may seem deceiving at first glance.

All games follow a simmilar structure, but they all convey a very different feel, a very different idea.

They have the same narration mechanic that appears simple enough, but its simplicity requires specific interactions in actual play, and that actual player interactivity plus the beautiful way the text conveys the setting and expectations really shine as the next player get's to explore a calm, tense, silly, crude, thrilling, sad, happy or unforgiving scene.

So, believe me, despite it's apparent sameness, they are all worthy of my, and hopefully your, consideration.